SimHub V6.8.8

Help and Documentation – Bug reports and features requests

What’s new in 6.8.8 ?

  • Grid 2019 support !

What’s new in 6.8.7 ?

  • ShakeIt
    • New algorythm for “wheel lock” being focused on lock exclusively instead of “high wheel slip”, this new algorythm is available for most modern games (except Iracing giving insufficient data). Warning : most of the time lock won’t occur when using medium to high assists, games will prevent it.
    • Changed “mono” settings  to avoid confusions about both channels being the same, there is now only one test button, and one volume slider
    • New volume configuration setting for Bass shaker. You can choose between windows volume configuration or generated sound volume
    • Fix for “gain modulation” being uneffective on “pulse like” effects
    • Made wheel slip effect a bit less sensible
    • New “delay” effect for bass shakers
    • Fixed some crash when receiving some very specific data from games
  • RF2 Spectator mode, the spectator mode is now an option of the game instead of a separate game entry.
  • RF2 : pause detection in order to suspend shakeit effects
  • New UI scaling setting  :
  • New “startup tab/startup plugin setting”
  • It’s now possible to disable DashStudio like any other plugins
  • Added DR 2.0 oculus version to automatic setup
  • Fixed AC japanese detection (once again, sorry for the struggle :D)
  • Prevented UDP relay “loop” occuring with bad settings.
  • Fixed “USBD480 enabled” setting not totally disabling the screen when unchecked
  • New command line interface : https://github.com/SHWotever/SimHub/wiki/Command-line-interface
  • New option to control Precision Sim Engineering USBD480 RGB led back-plate.

What’s new in 6.8.6 ?

  • ACC
    • Updated ACC telemetry definitions for 1.0.8
    • Completed ACC online (maps and delta … are finally here) 
    • Automatic Game configuration has been added for DR 2.0 VR specific config files
  • A few additional optimizations

What’s new in 6.8.5 ?

  • Removed the two “generic entries” : “other codemasters” and “Other F1 Games series” which have been triggering my OCD for too long 😀 , they have been replaced by a proper game entry for F12012, F12013, F12014, F12015, Grid 2, Grid AutoSport with proper automatic game configuration, the following games were not added for the following reasons :
    • F1 2010 and F1 2011 : due to GFWL issues on modern systems (W10) preventing legit copies to work.
    • Race Driver Grid aka Grid 1 : Incomplete telemetry (missing RPMS), telemetry wasn’t a thing yet back in the days 😀
  • Reworked the game entries with more homogeneous naming and they are now presorted in alphabetical order (warning : this will reset your current games ordering)
  • Fixed Iracing ShakeIt suspension Feedback not working for some specific cars.
  • Fixed nextion uploader not working on “basic” nextion screen models.
  • Fixed nextion editor generating structure files wrongly named as .hmstructv2 insted of .hmistruct
  • Fixed AC japanese exe name (acs_dmm.exe) for automatic running game recognition.
  • Fixed ShakeIt effects being processed even when disabled.