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	                                     Topic starter
                    23/07/2022 2:19 pm  
		                                    
        
        
        
    
    	            
	            trigger=if([DataCorePlugin.GameData.NewData.CarDamagesAvg]>10 && [DataCorePlugin.GameData.NewData.CarDamagesAvg]<30,1,0)
That works, but it also triggers if you crash your car at high speed causing a damage that is way higher than those values. Any idea?