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Topic starter
23/07/2022 3:19 pm
trigger=if([DataCorePlugin.GameData.NewData.CarDamagesAvg]>10 && [DataCorePlugin.GameData.NewData.CarDamagesAvg]<30,1,0)
That works, but it also triggers if you crash your car at high speed causing a damage that is way higher than those values. Any idea?