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Dahl Design


Andreas Dahl
(@andreasdahl)
Active Member
Joined: 4 months ago
Posts: 6
Topic starter  
 
Dahl Design
 

iRacing properties

Universal iRacing dashboard

LED plugin for DIY projects

 

logo

My collection of new and enhanced iRacing properties, used to build the most feature specced dashboard for iRacing available. Includes detailed LED animations for every car, based on arduino and WS2812 LEDs. 

 

  • DOWNLOAD
  • Read manual
  • Install dash
  • Move .dll - files to SimHub main folder
  • Move .js - file to JavascriptExtensions folder to Simhub main folder
  • Read manual. Seriously, do it. 

 

Highlights:

  • Real-time updates on (much telemetry from iRacing updates once per lap);
    • Your race position
    • Car ahead/behind in terms of race results
    • Race leader
    • Expected laps remaining of race, calculating from race leader pace, time left and much more.
  • Comprehensive fuel calculations and fuel saving tools.
  • Pit commands, system control and screen selection from a 36-option menu system.
  • Car specidic, track specific, accurate timing on pit stop and drive through duration. From a simple 4-tire stop to changing LR, fueling 2 liters and 2 clicks on front wing.
  • Traffic raport on pit exit, including expected race position and detailed info on cars around you on pit exit. 
  • Extensive lap timing overview, including sector times, sector deltas and sector status (outlap, validlap, inlap, invalid lap, joker lap, etc) for last 8 laps. 
  • Good old fashioned stop-watch based delta timing to cars ahead and behind for reliable race deltas. Timed 60 times pr. lap. 
  • Calculations on overtake possibilities and how many laps until striking distance. 
  • Computed traction control trigger detection
  • Practice tools like brake/throttle input curve, sector scores and stint timers.
  • Optimal pr. gear shift points for every car, fine tuned shift light timing calculations, adjustable upshift reaction time and over-rev/under-rev feedback. 
  • Optimal launch procedure for every car, including optimal clutch bite point.
  • Support for joystick buttons/toggles and multiposition switches
  • Much more.

 

Currently full support for:

  • Cars:
    • Maxda MX-5
    • Skippy
    • Formula Vee
    • Dallara F3
    • Porsche 911 GT3 Cup 992
    • Porsche 919
    • Ferrari 488 GT3 EVO 2020
    • Mercedes AMG GT3
    • Mclaren MP4-30
    • Mercedes W12
    • Dallara IR18
    • Formula Renault 3.5

 

  • Tracks:
    • All dirt road tracks
    • Lime Rock Park 
    • Silverstone
    • Bathurst
    • Daytona road course

 

A whole bunch of manual mapping is required for every track/car. As well as design and LED programming for each car. Currently not a lot of fully supported tracks, but more tracks and cars will follow. I think I'll spend about 2-5 hours for a car and 2 hours for a track (all configurations). For unsupported cars, the dash and properties will work OK, the majority of features still working optimally. For unsupported tracks, completely fine. The major concern with unsupported tracks is pit drive through and tire change timings, which probably is a bit off.

All is for free, even drawings and PCB schematics for my wheel and dash projects. Feel free to donate if you find this stuff useful, or if you want to push support for certain tracks/cars.

DONATE

 

This topic was modified 2 weeks ago 6 times by Andreas Dahl
This topic was modified 7 days ago by Andreas Dahl
This topic was modified 5 days ago by Andreas Dahl

Quote
Andreas Dahl
(@andreasdahl)
Active Member
Joined: 4 months ago
Posts: 6
Topic starter  

1.0.1

A few fixes:

Dashboard:
- Minor cosmetic tweaks to pit screen
- Improved loading time for pit screen
- Pit screen now accessible through pit screen button
- Pit screen no longer accessible through SimHub "next screen" button.

Property plugin:
- Minor tweak to shift light timing for Ferrari 488
- Added pit screen button to map on plugin page, also accessible through PitMenu11 + OK
- Fixed pace screen button
- Actually added Silverstone support (had forgotten to add) with all 3 configurations
- Added the missing configurations of Lime Rock Park

 

LED plugin:
- Added animation for high power car launch screen

 

This post was modified 2 weeks ago by Andreas Dahl

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Andreas Dahl
(@andreasdahl)
Active Member
Joined: 4 months ago
Posts: 6
Topic starter  

1.1.0

Dashboard:
- Minor cosmetic tweaks to main screen

Property plugin:
- Added LeftCarGap property
- Added LeftCarName property
- Added RightCarGap property
- Added RightCarName property
- Adjusted optimal bite point of Dallara F3

LED plugin:
- Added animations showing gap to right/left car on spotter calls for both DDU and SW1


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Andreas Dahl
(@andreasdahl)
Active Member
Joined: 4 months ago
Posts: 6
Topic starter  

1.2.0

Dashboard:
- ERS mode token indicators for Mercedes W12 will now light pink if going slower than limit for free ERS mode change.
- Fixed P2P counter for indycar
- Fixed misaligned P2P counters for opponents on RACE1

Property plugin:
- Added property "ClassP1RealGap"
- Improved Mercedes W12 ERS token tracking
- Added Bathurst

LED plugin:
- Adjusted colors for Mercedes W12 and Mclaren MP4-30 rev lights.


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Andreas Dahl
(@andreasdahl)
Active Member
Joined: 4 months ago
Posts: 6
Topic starter  

1.2.1 Hotfix

Dashboard:
- Fixed dependency on Romainrobs iRacingExtraProperties, causing a slowdown warning to appear all the time for anyone not having his plugin.
- Fixed some cosmetic issues


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Andreas Dahl
(@andreasdahl)
Active Member
Joined: 4 months ago
Posts: 6
Topic starter  

1.2.2

Property plugin:

 - Added support for Daytona road course

 


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