Basic Audio Splitte...
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Basic Audio Splitter for added Bass Shakers for FPS / Movies etc (no data required)

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New Member
Joined: 2 years ago
Posts: 2
Topic starter  

Hey everyone!


First off I absolutely LOVE the SimHub software and its massively easy to use the BassShaker menu to select which channel I want the bass to come out of for racing games.  Its stupid easy and it works so well.  


 I bought some Tactile Transducers / Bass Shakers for my gaming chair and I've had a tough time getting them to work on any FPS game.  I've tried the built in Windows "stereo mix", ButtKicker HaptiConnect software and Voicemeeter Banana but I always seem to have cutting out, massive delays or just terrible sound quality.   From what I experienced in testing, Battlefield and Call of Duty and even Cyberpunk is even more fun with some bass shakers. 


The SimHub software currently allows output tuning for both "Global gain control" and "output filtering" is already perfect.   


 My Request is to allow a general audio split for sound output. Being able to run this without "data" from the game. So the general audio stream could be sent to my speaker and the bass shakers!   That's it!  


 Is this something that could be possible?

digitrich reacted
New Member
Joined: 1 year ago
Posts: 1



I'm trying to achieve the same; use my current bass shakers setup for the use with FPS games like Battlefield, etc.

Did you made any progress in this, with or without using SimHub?


Many thanks for sharing your experience and feedback!

Active Member
Joined: 3 months ago
Posts: 3

Sounds very much like what I am trying to do.I wish Simhub would trigger off the game audio as well as telemetry.

I hear many thumpy noises in the game audio that have no corresponding telemetry.The sounds are even directional despite being low frequency.I used EQ APO to low pass my headphones as a test and a lot of great potential shaker effects are there in the audio.

I almost had this working with an audio router but Horizon 4 was locked out from duplication.(thanks microsoft)

Active Member
Joined: 3 months ago
Posts: 3

I did get what I wanted and it was a pain to figure out but once done it was very worth it.

I used Voicemeeter to duplicate the game audio and to do eq and bandpassing.

Sent normal audio to my usb headphones and the bandpassed audio to the same surround sound reciever that simhub is going to.Simhub gets two shakers and the game audio gets 2 shakers.

The engines sound great now compared to the usual weak ass sounds that Horizon 4 usually has and you get some extra low end thumps.

Voicemeeter needs to have "give applications exclusive access" in windows sound properties checked to get it to work correctly.(So it can set matching buffer times)


So very worth it.

chris99 reacted