usage of low latenc...
 
Notifications
Clear all

usage of low latency audio driver

2 Posts
2 Users
0 Likes
77 Views
Escher89
(@escher89)
New Member
Joined: 2 months ago
Posts: 1
Topic starter  

Hello, first post here to request a feature.

I think bass shakers can profit from low latency audio via WASAPI or ASIO which are used in music production so the shaking is more direct.

Would be cool to have that feature so I can test if my assumption is right 😛


   
Quote
Topic Tags
tennenbaum
(@tennenbaum)
Active Member
Joined: 3 months ago
Posts: 4
 

I fully agree. Latency would greatly improve if Simhub utilized ASIO for ShakeIt.

I measured the time between effect trigger click (e.g. Gear Shift telemetry effect) to soundcard output with 6 different sound cards. The delay (latency) is between 140 and 200 ms (milliseconds). So when you hit the curbs at apex with 200 km/h you travel 8 to 11 meters further until you feel the tactile hit. 

It's like watching a movie with 3-5 frames lip-async. That's quite a lot.


   
ReplyQuote
Share: