Using the Simhub SD...
 
Notifications
Clear all

Using the Simhub SDK  


Manu-911
(@manu-911)
New Member
Joined: 5 months ago
Posts: 1
Topic starter  

Hello everyone,

I am completely new in Simhub but my goal is to built my own plugins and do some calculations and evaluations with the data provided by simhub.

Can I find examples how to use the SDK?

I have some questions that might be answered by looking at an example:

  • Is this the method that is called every 1/fps seconds? public void DataUpdate(PluginManager pluginManager, ref GameData data)
  • How to access the gamedata (e.g. current gear)? data.gear?
  • How can I activate the plugin?

Sorry for the very silly beginner questions... Maybe there is a tutorial somewhere which I didnt found...

Thanks in advance!

 

Manuel


Quote
BATMan
(@batman)
New Member
Joined: 4 months ago
Posts: 1
 

I've been searching for the same thing for weeks.  I haven't found anything on how to create a dash from scratch or even edit one with specific controls. 


ReplyQuote
irdof
(@irdof)
New Member
Joined: 3 months ago
Posts: 1
 

Did you find something about that ? I am still searching from weeks, i really need it for schoolwork. If you know how please let me know, if i found how i will let you know too.

 

Thanks 🙂


ReplyQuote
Trey Ulbrayk
(@trey-ulbrayk)
New Member
Joined: 1 month ago
Posts: 2
 

If it's any help https://github.com/simelation/simhub-plugins/tree/master/packages/simhub-sli-plugin I've documented it reasonably well, because my memory isn't great 😀 It probably breaks lots of best-practise rules for C# / WPF (what is MVVM, anyway?) but I'm an old C++ developer working a million miles away from UIs. That's my excuse anyway.

Good luck!

 


ReplyQuote
Share: