ACC Kerb vibrations
 
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ACC Kerb vibrations

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 Tb1z
(@tb1z)
New Member
Joined: 3 years ago
Posts: 2
Topic starter  

Would it be possible to update simhub to implement the kerb vibrations on ACC please now the developers have updated  the game to allow such vibrations?

Thanks tom


   
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(@admin5435)
Prominent Member Admin
Joined: 7 years ago
Posts: 728
 

Hi ! It's already done, the kerb effect is already fed with this data, but it triggers almost never, and when sometimes the data is alive it triggers only for a very short time when entering or leaving the kerb. Actually it matches the gamepad behaviour and if you test with a rumble controller you will feel the exact same "lack of life" about kerbs.

I fear that feeding this effect with this data is really deceptive and I think should even disable it until acc Devs give a more useful information about kerbs.


   
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(@fabface)
New Member
Joined: 3 years ago
Posts: 3
 

Hi Wotever, could you have another look it please? The curb vibration works flawless for me in Simvibe, but with SimHub its as you describe - only short and not persistent.


   
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(@fabface)
New Member
Joined: 3 years ago
Posts: 3
 
Sorry, I take back what I said.
With a bit of tweaking I got shakeit to output the curbs as well as simvibe does, if not better. It doesn't work with the rumble effect, but wheel impact works good enough on most curbs.
This post was modified 3 years ago by Fabface

   
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