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per Wheel slip for iracing

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(@schnirbus)
Active Member
Joined: 4 years ago
Posts: 5
Topic starter  

I put together an effect Group that can generate per wheel slip for iracing.

It does it by deminishing the slip effect on wheels that are "depressed" by using the long/lat acceleration values of the car.

Coz I couldn't figure out another way to share, I extracted the Data from my "shakeitbassshakersettings.json".

It#s by no mean any perfect. It's just my first itteration of solving the fact not having "per wheel slip" in iracing...


   
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(@racex)
New Member
Joined: 4 years ago
Posts: 3
 

Hello,

 

Do you have a link for your profile?

 

Thanks in advance,

 

RaceX


   
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(@schnirbus)
Active Member
Joined: 4 years ago
Posts: 5
Topic starter  

@racex

Hi there!!!

Stupid me, totally forgot to attach the data^^. But on the upside, stupid me managed to find the export function in  SimHub...

 

I'll tra to attach it to this Post again, but simultaniously uploading it to some webspace...

 

 


   
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(@schnirbus)
Active Member
Joined: 4 years ago
Posts: 5
Topic starter  

SO, obviously profiles are "not allowed file format".

 

Here is the link to the Profil, with my experimantela effect. have fuin messing aropund with it

 

https://www.amazon.de/clouddrive/share/zq4RnCIG8Y90sx6q6oL0B8oOtyUC7w6PgTiNj7fE3Xp


   
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(@racex)
New Member
Joined: 4 years ago
Posts: 3
 

@schnirbus

Ha ha no problem.

Thanks in advance for your config 🙂

 

RaceX


   
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(@screaminbejesus)
New Member
Joined: 4 years ago
Posts: 1
 

Could you walk us through what you’ve done here.  I see there are some intermediate calculations that are used an input for what look like two effects output to the four corner channels.  I’d like to make some modifications and provide you with some feedback, but I don’t want to break it and then flounder around trying to figure out why it doesn’t work.  A couple of lines explaining each step would be helpful.


   
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(@nttkr)
New Member
Joined: 2 years ago
Posts: 1
 

Hey. DId you ever better this? Seems really interesting. Thanks.


   
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