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Shaker Profile: F1 23: Custom Wheel Slip/ Brake Lock Effect and Custom Suspension Feedback Effects (Per Wheel)

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(@dsgfibonacci)
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Joined: 2 years ago
Posts: 1
Topic starter  

Here are my F1 23 brake-Lock, wheel Slip, and suspension telemetry NCalc Formula bindings for use within the bass-shaker custom effects.  Data converted to output values between 0 and 100.

F1 23 sends positive and negative values for suspension and wheel slip. You can observe the data while driving and find the maximum and minimum values using the "plot" option once you find & right click the target telemetry data in the "Available Properties" tab of SimHub (had to check the "show game specific properties ('rawdata')" box for to find these specific properties). Use this max/ min range (enable anti-clip) from the live telemetry plot to determine the amount of compression or amplification the data needs in the shaker effects NCalc editor so the absolute value of the data is always between 0 and 100. Test by driving with the bass shaker live feedback plot open and tweak multiplication or division NCalc values to compress or decompress the output with more precision & to your preference, then fine turn and customize with thresholds/ linearity curves and input gains.

I did burn out, hard lockups, rumble strip surfing, and wall ramming tests to find the most communicative values and their respective value extremes.

In F1 23 telemetry the four car quadrants of the suspension and wheel properties start at (1) Rear Left, (2) Rear Right, (3) Front Left, (4) Front Right

 

these are my solutions; I have one bass-shaker so I usually just run the Wheel Slip effect for performance and only toggle suspension effects for immersion.

→ Wheel Slip (provides localized Acceleration traction and Brake Lock feedback)

Front Left

(abs([GameRawData.PacketMotionExData.m_wheelSlipRatio03]
)
*100)

Front Right

(abs([GameRawData.PacketMotionExData.m_wheelSlipRatio04]
)
*100)

Rear Left

(abs([GameRawData.PacketMotionExData.m_wheelSlipRatio01]
)
*100)

Rear Right

(abs([GameRawData.PacketMotionExData.m_wheelSlipRatio02]
)
*100)

Suspension Acceleration

 

Front Left

abs([GameRawData.PacketMotionExData.m_suspensionAcceleration03])
/1000

Front Right

abs([GameRawData.PacketMotionExData.m_suspensionAcceleration04])
/1000

Rear Left

abs([GameRawData.PacketMotionExData.m_suspensionAcceleration01])
/1000

Rear Right

abs([GameRawData.PacketMotionExData.m_suspensionAcceleration02])
/1000
This topic was modified 10 months ago 2 times by DsgFibonacci

   
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