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Warthunder Local host and custom bass shaker effects

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(@thrash)
New Member
Joined: 4 years ago
Posts: 3
Topic starter  

Hello there, well I'm not a sim racer and I wish you the best but I have some questions and comments about the issues I'm having.

I'm trying to get my bass shakers to work with War Thunder through custom bindings. For example I have the below NCalc snippet to activate the shakers every time I fire the guns. With some planes this works well but many others don't even respond. It's the same with the gears and the flaps. Is there a more reliable way to bind these events so that every plane in the game works the same with Simhub?

if(
changed(1, [GameRawData.Indicators.ammo_counter1]) ||
changed(1, [GameRawData.Indicators.ammo_counter2]) ||
changed(1, [GameRawData.Indicators.ammo_counter3]) ||
changed(1, [GameRawData.Indicators.ammo_counter4]) ||
changed(1, [GameRawData.Indicators.ammo_counter5]) ||
changed(1, [GameRawData.Indicators.ammo_counter6])
, 100, 0)

 

also there is a need for a bit more in depth documentation for flyers.


   
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(@admin5435)
Prominent Member Admin
Joined: 7 years ago
Posts: 727
 

Hi ! indeed the ammo data coming from the game is totally unreliable that's why I haven't implemented it as an out of box effect in simhub.

Currently all these properties are given by the game and I forward all of them as is. Unfortunately there is no official telemetry documentation published by war thunder at my knowledge.

Nicolas

 


   
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(@thrash)
New Member
Joined: 4 years ago
Posts: 3
Topic starter  
Posted by: @admin5435

ammo data coming from the game is totally unreliable

That goes for flaps, landing gear etc. and I'm not even getting into damage models....what I'm gonna do now is trying to create a bridge between WT development and here. When I check the localhost I also see no data input in many of the settings, lets see if I can get help on the WT forum.

Cheers.


   
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(@admin5435)
Prominent Member Admin
Joined: 7 years ago
Posts: 727
 

I admit I considered multiple times to remove that game, its data is pretty much useless outside of really basic dash/motion. But as a rule of thumb, I try not to remove any features, but it has tempted me many times 😀


   
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(@thrash)
New Member
Joined: 4 years ago
Posts: 3
Topic starter  
Posted by: @admin5435

admit I considered multiple times to remove that game

Do we have all the raw data? please bear with me with my stupid questions, I could speak with some tech admins to help out maybe. In basic it looks like not all the aircraft is sending the same data to me.


   
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