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(@romainrob)
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Joined: 5 years ago
Posts: 530
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@tgunator Hi. No. The car temps aren't displayed on this dash.
Only a warning led lights up when overheating.


   
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(@tgunator)
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Posts: 21
 
Posted by: @romainrob

@tgunator Hi. No. The car temps aren't displayed on this dash.
Only a warning led lights up when overheating.

Ok, thanks. I think it'd more interesting to show it, more than fps for example. Sometimes that warning it's too late, i broke the engine last weekend in the 24h of Lemans with LMP2. I din't see that warning 🙁


   
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(@romainrob)
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@klucky13
Hi, I'm afraid not.
Sadly I can't account for multiple screen ratio and changing a dash ratio can be a lengthy process.

You should be able able to bind some components visibility to these properties:
DataCorePlugin.GameData.SpotterCarLeft
DataCorePlugin.GameData.SpotterCarRight

Formula binding is explained here: https://github.com/SHWotever/SimHub/wiki/Dash-Studio---Bindings

If you still need help with this, come and ask for help on Discord.
https://discord.gg/nBBMuX7


   
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(@romainrob)
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Hi,
A new update is available

- Added a new "Persistent Odometer" plugin, tracking the distance covered, globally, per games and per car.
Use the "Additional plugin" settings to look at your records and to choose what value to display on the dashboard:

 

Updated the following dashboards to make use of the persistent odometer:

  • AC Cobra Dashboard (Fixed the trip odo reset button on the android version)
  • Universal iRacing Dash
  • The Many-Faced Dash
  • The Junk Dash
  • SimHUD projection

 

iRacing plugin:
- Fixed the update rate inconsistencies of the standing leaderboard.
- Improved the responsiveness of the standing leaderboard class/focus controls.
- Sector times of invalid sectors are no longer recorded (incidents, pit in/out sectors, towing/reset).
- Fixed the iRacing LapsSinceLastPit properties starting at 0 in the 1st stint of a session.

Various other tweaks and fixes.
Enjoy!


   
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(@tgunator)
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@romainrob Thanks! I'll test it this week


   
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(@tgunator)
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@romainrob Would you mind if a put a "overlays by @romainrob" in my streams? 😉 


   
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(@romainrob)
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@tgunator
Hi, no I wouldn't 😎.
Feel free to do so.


   
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(@poch_89)
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Joined: 3 years ago
Posts: 1
 

Hey Romain, thanks for these dashboards man, they are amazing. Im having a bit of trouble with the new collection. I have a Dash (SimCore) that is now oonly working with an old Simhub version: 7.1.4 . This is the only version that would make my dash actually work. Since then i have been trying to download the new collection but there seems to be a problem with older versions, i wanted to ask if you have any collection that would work with simhub 7.1.4

 

With this version y use some old files i had in my computer that you might recognize: SimHub iRacing Master Folder V5.1 and SimHub-iRacing_Pack-1.0.2

 

Thanks dude!


   
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(@romainrob)
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@poch_89
Hi, this is the oldest version I still have at hand in a sharable state:
https://www.dropbox.com/s/fbe6gjcbk9szuaf/RSC_Setup_1.0.0.exe?dl=1
I don't know if it will work correctly on 7.1.4


   
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(@blexogau)
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Joined: 3 years ago
Posts: 2
 

Hi, first off thank you for this amazing package.  I've been using it for a few months and it's been great.

 

I'm having an issue with the steering wheel movement not working in the input display when running F1 2021.  I believe it was working at one point, but then an update for F1 2021 came out and it doesn't seem to work anymore. It's still working when running other games, though. And I made sure I'm running the latest versions of SimHub and your collection.


   
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(@flodooby)
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Joined: 4 years ago
Posts: 9
 

@Romainrob

Hi Romainrob,

The very good "Persistent Odometer" plugin no longer works since the update to simhub 7.4.7, sniff ! The odometer no longer increases. Simhub had to change a few things in the update.


   
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(@romainrob)
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Posted by: @blexogau

Hi, first off thank you for this amazing package.  I've been using it for a few months and it's been great.

 

I'm having an issue with the steering wheel movement not working in the input display when running F1 2021.  I believe it was working at one point, but then an update for F1 2021 came out and it doesn't seem to work anymore. It's still working when running other games, though. And I made sure I'm running the latest versions of SimHub and your collection.

Hi,
I don't have the game to test it, but assuming it works the same as the previous entry, I copied what I used for F1 2020.
I've attached the updated dll file if you want to test it.
Simply close SimHub and overwrite the existing one in C:\Program Files (x86)\SimHub\
Please let me know how it goes


   
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(@romainrob)
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Posts: 530
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@flodooby 
Hi.
I believe the sessionOdo property feeding the plugin is broken for now.
It seems to be resetting to 0 to when the car stops.
I just opened this ticket i you want to keep an eye on it: https://github.com/SHWotever/SimHub/issues/909
Thanks for reporting the issue.


   
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(@blexogau)
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Joined: 3 years ago
Posts: 2
 

@romainrob That fixed it! Thanks so much!


   
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(@romainrob)
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Joined: 5 years ago
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Topic starter  

Hi, it’s update time

Links here 

Here is what's new:

Input Plugin:

            - Added steering angle support for F1 2021.

            - Added the Thrustmaster T248 steering wheel image.

            - Clutch bite point value and Shake It effect:

                        - Added a “ClutchBitePoint” property.

                        - Added a “ShakeItClutchBite” property to use in a custom effect.

When you first drive a car, the plugin learns the bite point from the first 3 standing starts.
So it learns the bite point properly, do not dump the clutch. Do it slowly, or the saved value will be too low. I decline all responsibility for burnt clutches.

If the saved value is incorrect after 3 starts go to "Additional plugins" / "RSC - input Display" screen and click the button to discard the saved bite point. The plugin will learn again during the next 3 standing starts.

 

iRacing:

            - Added brand logos for the 2 new iRacing cars.

            - Added a track temperature evolution readout to the map pages of the universal iRacing

            dash, the 480 dash and the track info overlay.

            - Added a color code to the last lap readout of the iRacing standings leaderboard.

            - Added a settings to align the standing leaderboard to the right.

            - Fixed the standing leaderboard lap time delta in class mode using the overall best instead

            of the class best as reference.

 

iRacing plugin:

            - New Properties:

                        - TeamName (per driver)

                        - AbbrevName (per driver)

                        - Initials (per driver)

                        - TrackTemperatureChange (since session start/change/join)

                        - AirTemperatureChange (since session start/change/join)

                        - Sector_XX_DeltaLastToBest

                        - OptimalLapTime (sum of best sectors)

 

            - Fixed the CurrentSector_Time property returning to 0 after a game restart.

            - All sector properties now reset on session change (instead of game exit).

            - Attempt to fix “FuelMaxFuelPerLap” cumulating 2 laps in some cases.

            - Fixed the refuel target (fuel gauge background).

 

Persistent odometer plugin fix:

            - The persistent odometer plugin now works properly on SimHub 7.4.7.

            - Erroneous records under 1 meter will be deleted on the plugin first launch.

 

- Added a new game agnostic “RSC - Standing Start Assists” overlay.

- Fixed the checklist and other dash buttons not working on SimHub 7.4.7.

- Various other tweaks and fixes.

Enjoy!

 


   
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