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Romainrob
(@romainrob)
Reputable Member
Joined: 3 years ago
Posts: 440
Topic starter  

@alcarp Hi! Per dot color on the map is not possible.


   
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alex980
(@alex980)
Active Member
Joined: 2 years ago
Posts: 3
 

There seems to be an issue with pitstopduration value.

It is resetting the counter for the duration as soon as a driver swap is happening. This messes it a bit up for endurance racing.

Any chance for a fix? 


   
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Romainrob
(@romainrob)
Reputable Member
Joined: 3 years ago
Posts: 440
Topic starter  

@alex980 Hi, I take note of the issue. No Promises though, as I don't play the game anymore, and never focused too much on team events in the first place tbh.


   
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vurgano
(@vurgano)
New Member
Joined: 5 days ago
Posts: 1
 

Hi, how to disable  LOW fuel Warning.. In last lap of race the warning come out and i cannot see the normal dashboard  more.. 

thanks


   
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mikebzh44
(@mikebzh44)
Active Member
Joined: 8 months ago
Posts: 9
 

On the central widget, in iRacing, when I was using 1.5.1 release, delta time had a basic behaviour :

negative value and green background : I'm quicker than my best lap time

positive value and red background : I'm slower than my best lap time

Formula expression is quite simple :

if ( [DeltaToSessionBest] > 0 , '#FA0000', if ( [DeltaToSessionBest] < 0 , '#00FF02', '#878787'))

But in 1.6.2 release, sometimes, I'm slower, delta is positive but background is green.

And the formula is far more complicated :

if( root["offTrack"] == null ) {
    root["offTrack"] = 0
}

if ( $prop('DataCorePlugin.GameRawData.Telemetry.PlayerTrackSurface') == 0 ) {
    root["offTrack"]++
}

if ( $prop('DataCorePlugin.GameData.TrackPositionPercent') < 0.001 ) {
    root["offTrack"] = 0 
}

if ( root["offTrack"] > 0 && $prop('DataCorePlugin.GameData.SessionTypeName') != 'Race' ) {
    return '#ffffff'
} else {
    
    var timeDiffMine = timespantoseconds($prop('PersistantTrackerPlugin.EstimatedLapTime')) - timespantoseconds( $prop('DataCorePlugin.GameData.BestLapTime') )
    
    var timeDiffOverall = timespantoseconds($prop('PersistantTrackerPlugin.EstimatedLapTime')) - timespantoseconds( driverbestlap( $prop('DataCorePlugin.GameData.BestLapOpponentPosition')+1 ) )
    
    if ( timeDiffMine > 0 ) {
    
        return '#000000' // Yellow
        
    } else {
    
        if ( timeDiffOverall > 0 ) {
    
            return '#000000' // Green
        
        } else {
    
            return '#ffffff' // Purple
        
        }
        
    }

}

What are the meaning of this new delta ?

Thanks.

 


   
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Romainrob
(@romainrob)
Reputable Member
Joined: 3 years ago
Posts: 440
Topic starter  

@vurgano Hi, in SimHub "Car settings" screen.


   
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Romainrob
(@romainrob)
Reputable Member
Joined: 3 years ago
Posts: 440
Topic starter  

@mikebzh44 Hi, What dashboard are you using? I don't recognize these formulas.


   
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mikebzh44
(@mikebzh44)
Active Member
Joined: 8 months ago
Posts: 9
 

Sorry, it's Lovely Dashboard, nothing to do with you 😀


   
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frankalexandre
(@frankalexandre)
Active Member
Joined: 3 years ago
Posts: 6
 

I updated the dashboards with the Rsc_setup.zip from first post and now relatives arent working anymore. All other infos are ok but no times difference to opponents anymore. Any idea?

This post was modified 2 days ago by frankalexandre

   
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frankalexandre
(@frankalexandre)
Active Member
Joined: 3 years ago
Posts: 6
 

This update file RSC_Setup.zip broke completely the relatives for me. If i use the old relatives dashboard with Romainrob.iRacingExtraProperties.dll from 28/06/2021 the old dashboard works.


   
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frankalexandre
(@frankalexandre)
Active Member
Joined: 3 years ago
Posts: 6
 

My bad, times difference appear after completing one lap. 🙂


   
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Romainrob
(@romainrob)
Reputable Member
Joined: 3 years ago
Posts: 440
Topic starter  

@frankalexandre Hi, and sorry for the delayed answer.
That's correct. At some point I reworked the gap computation to get results closer the in game values, especially between different class cars.
So now, for each car track combo, both SimHub and my plugin have to record a lap before everything starts working.


   
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